Items: The variety of items to obtain in an Item Box.The strength of the Mini-Turbo boost caused by drifting also depends on how high the kart's handling is. Handling: The control over the vehicle in all type of terrains.A high drifting rate makes the kart turn tighter.
Drifting: The friction power of the kart when turns by powersliding.When a kart has a higher weight, it is capable of knocking lighter karts further. Most of the karts within the heavyweight class show the highest speed rating. Speed: The top speed level when a kart moves forward.Lightweight karts like Yoshi's Standard YS have the highest acceleration rating.
Acceleration: The time for achieving the top speed.While a Standard Kart has plain stats, the other vehicles can have a high speed, acceleration or items ratio, depending on what the vehicle is made for. Additionally, every character can select at least one of three vehicles (excluding Shy Guy, having only his Standard SG), exclusive for being rather different in design and stats than the character's Standard Kart. The emblem of the character is shown over the hood, although the player can replace it with their own in the emblem maker option. These karts are redesigned, having white bumpers and a frame of different color palettes that matches the character's custom color. Unlike what happened in Mario Kart: Double Dash!!, the basic models of the karts reappear in Mario Kart DS, having the name of Standard Karts. There are twenty-one karts in all for this installment. Medium-weight karts have balanced stats, whereas heavyweight karts show a high top speed and endurance, and low acceleration.ĭespite that conventional-looking Karts are absent in Mario Kart: Double Dash!!, the Toad Kart and the Toadette Kart greatly resemble a Standard Kart as seen in Mario Kart DS and later games. In general, lightweight karts have a high acceleration, but a fair low speed and endurance. The kart's stats are qualified by the amount of stars on its acceleration, speed, and weight. The player can press the item button ( / ) (without the rear character holding an item) to sound the horn, and the rear player makes a small pose.Įvery kart has also its own stats. The Parade Kart breaks this rule, being usable for any character. Pairing both lightweight characters results in a vehicle used as a light kart. The use of these karts is determined by the characters' weights therefore, while one of the two characters has a higher weight, characters use a kart within the Medium or Heavy weight class. Just as in Mario Kart: Super Circuit, in Mario Kart: Double Dash!!, the karts are split in three weight groups: Light, Medium, and Heavy. The karts have a seat on the front where a character drives the kart and a platform in the rear of the vehicle where the second character is able to use an item, taken from the Item Boxes. The design of the karts also are changed, regarding the new concept "two racers in one vehicle" within the game. Most of them reflect some character's special characteristics, such as Mario's kart, the Red Fire, which it is a red and blue-colored all-terrain vehicle, rendering Mario's letter M emblem on its body and wheels. For the Mario Kart for the Nintendo GameCube, the karts appear in new models and styles. In Mario Kart: Double Dash!!, the basic models of the karts, seen from Super Mario Kart to Mario Kart: Super Circuit, are taken out. It is possible to regain one more life in Grand Prix by placing the same position three times in a row. When all karts are lost, the player is forced to exit to the title screen.
GO KART FRAME DIAGRAM DRIVERS
The term "kart" also applies to the extra lives a driver has in Grand Prix mode drivers start out each Grand Prix cup with three karts, and can lose them one by one by coming in 5th or lower in a race or by retrying a race. Super Mario Kart features Pipe Frames as the default go-kart model used by all characters.
GO KART FRAME DIAGRAM SERIES
History Mario Kart series Super Mario Kart